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The whole library
The modules
110 plays, 29 spreadsheets and 86 printable cards, in fourteen areas. They are numbered, not sequenced — you do not start at one, and the one number with nothing behind it is a module still to come: 9 is selling. In a cash crunch, go straight to The Money System.
- Module 1 · 10 playsThe Owner TrapGet the business off your back: push decisions to your foremen, put authority in writing, stop redoing everyone's work at midnight, find out where your week actually goes, and grow your next…
- Module 2 · 5 playsAccountabilityOne list for every promise, what to do the first, second, and third time a promise breaks, and the rule that stops problems landing on your desk with no fix attached.
- Module 3 · 10 playsCrew QualityDebrief every job, give feedback that sticks, train a man until he can teach it, get the one step that keeps biting you onto one page, say the hard thing when telling him again isn't working…
- Module 4 · 13 playsHiring & Keeping RoofersThe whole life of a hire, starting before there's a job to fill: the bench you build in January so you hire off a list instead of a panic ad, the ugly truth first, references before the offe…
- Module 5 · 8 playsMeetings & DecisionsA five-minute morning huddle, one twenty-minute weekly, how to make calls that stick without hearing half the story, plus the monthly foreman sit-down and the one number that says the season…
- Module 6 · 22 playsThe Money SystemThe biggest module, in four runs: collect what you're owed (01, 02, 03, 09, 10), price, paper and bill so jobs keep their profit (04, 06, 07, 17, 18, 19), insurance money (08, 13, 14, 15, 16…
- Module 7 · 5 playsKeeping Your HeadThe owner's own head under pressure: the two-minute reset before you say something you can't take back, testing the story you're telling yourself, reading a man before he blows up or walks,…
- Module 8 · 4 playsGet Yourself OrganizedThe load that stays yours: one trusted list instead of forty unanswered texts, the do-it-now rule for the phone, touch-it-once for everything else, and an hour with the door shut so the bids…
- Module 10 · 5 playsEstimating & TakeoffThe other half of the pricing math: measuring a roof into squares instead of guessing at it, the waste a cut-up roof really eats, what the layers and the deck underneath do to your number, l…
- Module 11 · 5 playsSafety & the Comp BillSafety as money and survival, never a compliance lecture: the sixty seconds before anybody climbs, the OSHA card so your foreman never improvises when a badge shows up, the number that quiet…
- Module 12 · 5 playsSub CrewsThe crews that aren't on your payroll: the arithmetic that says whether your own crew or a sub crew actually costs you less on a real job, what has to be on paper before anybody rolls, the t…
- Module 13 · 6 playsCallbacks & WarrantyThe module that starts when the phone rings about a roof you already finished: who takes that call and how fast somebody is standing on it, how you tell up there whether it's your workmanshi…
- Module 14 · 6 playsRunning the ScheduleWhich crew is on which roof tomorrow, and who can answer that without calling you: one board ten days out, the list that says a job is really ready before a crew rolls to it, who makes the r…
- Module 15 · 6 playsBuying MaterialThe money side of what you buy, which is the biggest line on the job: who places the order and what he places it against, the confirmation nobody reads until tear-off morning, the three diff…